Post by Zeroth on Dec 13, 2016 22:10:52 GMT -5
Right, so, I've never done anything like this before. In any game. Well, there was that one time I created a class for a medieval rpg, but yeah this is much different. Ahem...anyway, here's the bare bones.
Technique Name: Multiform
Description:
Using this technique, a fighter can split him/herself into ftwo, three, or even four copies. The downside of using this technique also means that the fighter's power is also split by that much.
Mechanics:
Split Form (x2)(Learned at D30) - 3d times 2, dA divided by 2 where A is the number to the player's current dice cut in half, rounded up. For example, the player is split in two with a 6d15, but has very little chance to hit due to being split in two. Also halves HP, rounded up.
Split Form (x3)(Learned at d45) - 3d times 3, dB divided by 3 where B is the number of the current dice used by the player rounded up. For example, at 3d45, character's roll becomes 9d15 and HP is cut into thirds, rounded up.
Split Form (x4)(Learned at d60) - 3d times 4, dC divided by 4 where C is the number of the player's current dice rounded up. For example, a player split into 4 would have 12d15. HP also split and quartered by 4 rounded up.
This may or may not make it into the current game but I just wanted to get my idea out there. Now...how do you determine if the technique is successfully done? By using a d100, of course.
X2 - d100, 1-49 fail, 50-100 success
X3- d100, 1-33 fail, 34-66 able to create one clone, 67-100, successfully create 2 clones.
X4 - d100, 1-24 fail. 25-50 able to create one clone. 51-75 able to create 2 clones. 76-100 able to fully create three clones of self.
So yep. That's just a suggestion. Hope yall like it.
Technique Name: Multiform
Description:
Using this technique, a fighter can split him/herself into ftwo, three, or even four copies. The downside of using this technique also means that the fighter's power is also split by that much.
Mechanics:
Split Form (x2)(Learned at D30) - 3d times 2, dA divided by 2 where A is the number to the player's current dice cut in half, rounded up. For example, the player is split in two with a 6d15, but has very little chance to hit due to being split in two. Also halves HP, rounded up.
Split Form (x3)(Learned at d45) - 3d times 3, dB divided by 3 where B is the number of the current dice used by the player rounded up. For example, at 3d45, character's roll becomes 9d15 and HP is cut into thirds, rounded up.
Split Form (x4)(Learned at d60) - 3d times 4, dC divided by 4 where C is the number of the player's current dice rounded up. For example, a player split into 4 would have 12d15. HP also split and quartered by 4 rounded up.
This may or may not make it into the current game but I just wanted to get my idea out there. Now...how do you determine if the technique is successfully done? By using a d100, of course.
X2 - d100, 1-49 fail, 50-100 success
X3- d100, 1-33 fail, 34-66 able to create one clone, 67-100, successfully create 2 clones.
X4 - d100, 1-24 fail. 25-50 able to create one clone. 51-75 able to create 2 clones. 76-100 able to fully create three clones of self.
So yep. That's just a suggestion. Hope yall like it.