Post by Retasu on Jun 22, 2016 21:50:19 GMT -5
MAJIN
THE DEMON GOD RACE
Origin: Various planets.
THE DEMON GOD RACE
Origin: Various planets.
Characteristics: Hailing from the original Majin life form, Buu, every Majin that populates the universe is a creation of that first Majin and his wife Majin Booby, who he dispelled from himself as he did with Evil Buu. From these two, several others have emerged throughout the years. Originally seen as a powerful and destructive force, the later generations have power comparable to Humans due to how much splitting off has happened in order to form a population of their own race. However, they are still capable of a dangerous absorption that allows them to take on living beings into themselves, enhancing their own power substantially. This art of absorption has not been seen or practiced in several hundred years. They tend to not age physically at all, and can usually live out long lives if not killed by force.
Genders: Male and Female
Name Pun: Magic spells, items, etc.
Starting Stats:Genders: Male and Female
Name Pun: Magic spells, items, etc.
- Dice: 2d20
- Zeni: 100
Racial Traits:
- Majin Absorption: If a Majin wins a match where death is enabled, they can roll a 1d75 set of dice to see what percentage of EXP they will be absorbing from their victim. The minimum is 30%, so anything rolled below a 30 will be viewed as that, the maximum is 75% of the opponent's EXP. Majin can also absorb characters in non-fighting scenarios, however the amount of EXP gained is always 20% of the absorbed character's total EXP. After absorption, the Majin tends to take on certain characteristics of those they've absorbed if their power is great enough to make an impact on them.
- Majin Regeneration: Once per match a Majin can heal up to half their max HP. The rolled number is taken away from their damage. This does not waste a turn, as the Majin can go on with their attack after the score card is refreshed.
- Majin Durability: Once per match a Majin can focus on the extreme durability of their rubbery bodies, using it to break down any attack against them. This works like a natural +2 Defensive Enhancer, and must be called out before an opponent's attack is made. This will stack with any purchased Defensive Enhancers as well.
Transformations
Transformation | Requirements | Power Increase | Description |
"Pure" Majin | Majin Mark Transformation Item | +d20 +1 GP | Even though the evilness in Majin Buu was expelled thoroughly, every Majin to have come after him still have some of that "berserker" energy within them. If they are exposed to this energy, the Majin tend to shrink in size and resemble the smaller, "Pure" Majin Buu form and are just as destructive! |
Super Majin | d50 | Permanent 3d | Whether through absorption or gaining strength through other means, once a Majin reaches a certain level they are able to go beyond the limits that their constant reproduction has caused, and are now in a much closer area to their ancestor as far as power. There may or may not be any physical changes to go with this form, it is dependent on the Majin. |
Ultra Majin | d70 | Permanent 4d +1 Max GP | Once again, when a Majin hits a certain level they are able to break the wall that has plagued them for generations. In this level, they are finally as close as possible to their ancestor in terms of power. Again, physical changes are dependent on the Majin. |
Ultimate Majin | d90 | Permanent +3 Max GP | Mind and body are completely in line for the Majin in this form. Their access to energy is near that of the gods. Even in the "Pure" form, while at this level they can completely control themselves and their energy. |
NOTE: The "Pure Majin" form stacks with all other forms in full.