Post by Retasu on Jun 26, 2016 21:27:26 GMT -5
DEMONS
PROTECTORS OF THE DEMON REALM
PROTECTORS OF THE DEMON REALM
Origin: Various planets.
Characteristics: Hailing from the Demon Realm, this mystical beings tend to have quite a bad reputation for being evil and manipulative. However, they have different paths of life, much like all other species. Their strength varies, some favoring more a magical sense of power rather than brute force. They are also known to come in all different shapes, sizes, colors, literally the most diverse species in the universe. Biologically they tend to live for thousands of years, while not really aging particularly at all. Though some do get old enough to finally develop some wrinkles!
Genders: Male and Female
Name Pun: Evil entities of various lore.
Starting Stats:Genders: Male and Female
Name Pun: Evil entities of various lore.
- Dice: 3d20
- Zeni: 100
Racial Traits:
- Conjurers: With their capabilities of reaching the Demon Realm at will, Demons are able to access their weapons and armor easily. This gives them a 20% discount on the purchase of all Equipment from the Item Shop. They are also able to change out their Equipment on the fly during a match, meaning if they have more than one piece of offensive equipment they can switch from one to the other. However, there is a 2 round cool down for this, meaning they can change their equipment again on their third attacking round since the previous change. Also, any EXP or Zeni boosting equipment cannot be swapped INTO during a match. They can be SWAPPED OUT mid-match if they are equipped at the beginning, but cannot be swapped back in.
- Unholy Soul: The spawns of the Demon Realm find themselves capable of escaping the Afterlife at a much quicker pace than others. Due to this, their Tamashii Point gains are increased by 30% per match. However, even if they find themselves of good nature, they always end up in Hell upon death. They will only be allowed into Heaven by specific invitation.
- Demon Teleportation: The Demon race is capable of warping themselves to the Demon Realm from wherever they are. This allows them to easily escape instances where they are in a pinch if need be. However, they are unable to warp anywhere else for 2 IRL weeks.
Transformations
Transformation | Requirements | Power Increase | Description |
Makyo Mutation | Makyo Waves Transformation Item | +d20 | If a Demon is exposed to the radiation waves of the Makyo Star, they undergo a physical transformation and an increase in power. The physical change has been said to vary from Demon to Demon, but most succumb to the changes in a bulking, brutish way. |
Super Demon | d70 | +1d | The first level a demon can attain in the form of a transformation to increase their overall power. Physical changes vary from demon to demon, though it is said that the aura and energy output is always red in color. |
The Alpha | d80 | +1d15 | Regarded as the "Alpha" form, a Demon breaks through the barriers of their power in order to go beyond that of even a Super Demon. The reddish hue of the energy surrounding the Demon is a bit darker than previously, though aside from the insane power output there is not much physical change, though it depends on the Demon's "dark" energy within them. |
The Omega | d90 | +1d20 +2 Max GP | Another level of power a demon can call upon in order to gain the advantage in battle. The physical changes, again, vary but along with a red energy and aura output, it is said that any hair atop their head tends to stand on end as well. |
Dark Demon | d95 | +1d30 +4 Max GP | Pushing even further and breaking through the wall of their limit, Demons can tap into this form to stay on par with some of the strongest beings in the Universe. There are some physical changes, but not much. |
NOTE: The Makyo Mutation can be stacked with all other transformations in the form of
Max HP boost of +150HP in all other Transformations.