Post by Retasu on Jun 27, 2016 21:32:22 GMT -5
HYBRIDS
THE HALF BREED WARRIORS
Origin: Various planets.Characteristics: Hybrids could almost be a race all their own, given how much intermingling has been recorded throughout the Universe now that space travel is as common as walking across the street. Hybrids come from a mixture of two different parents' genetics, and can sometimes make up the most powerful warriors in the known Universe!Starting States:
Genders: Male and Female
Acceptable Mixes: Anything between Saiyajin, Demons, Humans, and Brenchians.Name Pun: Depends on the parents, but not necessary.
- Dice: 3d20, 0 EXP
Racial Traits:
- Hybrid Genetics: Due to the mixing of genetics, Hybrids get an increase of 20% EXP for all match types. This includes losing EXP. This does not effect Zeni gains.
The following traits are based on the other two parents' genes. These are what the Hybrid race can attain from each race and each character must choose 2 based on their character's genetics:
- Saiyajin - Lesser Zenkai: Activated only if a Saiyajin is brought back from the brink of death, or wins a Death Match within 20% of their Max HP. If they win a Death Math within 20% of their Max HP their WINNING EXP gains are increased by 50%(no 20% bonus from Hybrid Genetics). If they are brought back from the brink of death their LOSING EXP is calculated with a 30% increase(no 20% bonus from Hybrid Genetics), and they are given their new stats to continue with the rest of the match. These two versions of Zenkai DO NOT stack, so either they will receive one or the other bonus. This does not effect Zeni earned.
- Demons - Lesser Conjurers: Although they cannot warp to and from the Demon Realm like their full blooded counterparts, Hybrid Demons are still capable of conjuring up their weapons as if from thin air. This gives them a 10% discount on the purchase of all Equipment from the Item Shop. They are also able to change out their Equipment on the fly during a match, meaning if they have more than one piece of offensive equipment they can switch from one to the other. However, there is a 2 round cool down for this, meaning they can change their equipment again on their third attacking round since the previous change. Also, any EXP or Zeni boosting equipment cannot be swapped INTO during a match. They can be SWAPPED OUT mid-match if they are equipped at the beginning, but cannot be swapped back in.
- Humans - Lesser Zeni Gain: Though they are not full-blooded, the Human genetics within a Hybrid still loves making money! Due to this, they gain 5% more Zeni in matches.
- Brenchians - Quick Strike: Once per match, a Lvl. 1 Offensive Enhancer can be used. Can be stacked with purchased Offensive Enhancers.
Transformations
Hybrid transformations are dependent on the race's genetics they are made up from. In this case, the real question is if the transformations are Saiyajin or Demon based. As Humans are born fairly weaker compared to other species, only specific traits are passed down to them in regards to Hybridization. Human-Saiyajin Hybrids are always Saiyajin dominant as far as transformations go, the same goes for Human-Demon hybrids. Though, it is up to the player which genetic transformation is dominant in a Saiyajin-Demon Hybrid and must be stated upon the creation of the character.