Post by Retasu on Jun 30, 2016 17:58:41 GMT -5
As a note, any racial traits that influence the amount of EXP earned is put into effect after the initial calculation for EXP is done. Then the EXP trait is applied.
1 on 1 Spar Match
Your typical, 1v1 match that will probably be the bulk of all fighting threads here at DBU. There are usually no repercussions to losing this match, and nothing extra gained from winning it. This is as close to just a friendly spar between two people as you can get.
How We Grade:
Opponent's Dice Sides x 30 = EXP Gained
Example: Opponent's dice is 3d80 = 80 x 30 = 2,400 EXP Earned
Death Match
The terms are in the name. A Death Match is a match where the loser dies, plain and simple. These are usually built up in stories, rivalries, etc. and are not so much a random occurrence, and usually have implications once the match is over.
How We Grade:
Opponent's Dice Sides x 50 = EXP Gained
Example: Opponent's dice is 3d80; Point Spread = 80 x 50 = 4,000 EXP Earned
Mass Spar
This is a match where it is a free for all among all combatants. While it isn't uncommon for some fighters to team up against others, it is not encouraged and defeats the purpose of a 1 versus all feel for the Mass Spar. Team Battles are something entirely different than this. There can only be one winner in this match, no matter the amount of participants.
How We Grade:
Number of Participants Beaten x Highest Dice Sides x 10 Multiplier = EXP Earned
Example: Winners against 7 other fighters x d80 as the highest sides x 10 = 5,600 EXP Earned
Team Match
This is when two teams, a team is considered at least two people, go head to head in a battle unlike a Mass Spar which is a free for all. In this match, each member of a team will make their introductory post and roll their initial dice. It will be determined who goes first from either team, second, third, etc. If the same number is rolled by members of the same team they must make another post with just the roll until one is determined to have won over the other. Even if Team Members are knocked out of the match, if their team wins they get the full EXP earned.
NOTE: Members of the same Faction on a team gain an extra 5% EXP per Faction Member.
How We Grade
Pt.1) Number of Participants on Beaten Team x Highest Dice on Losing Team x 5 = EXP Earned
Pt.2) EXP Earned / Team Members = EXP Earned per Winning Team Member
Example: Losing Team = 4 Participants x Dice = 73 x 30 = 8,760 EXP Earned in Total
Winning Team = 4 Participants. 8,760 EXP / 4 = 2,190 EXP Earned per Winning Team Member
Team Death Match:
Identical to a Team Match but those that are knocked out of the match are dead. The team that has all of their teammates knocked out of the match lose, and those characters are dead. Like a regular Death Match, Enhancers are not allowed though Transformations, Techniques, and other Items are.
NOTE: Members of the same Faction on a team gain an extra 10% EXP per Faction Member.
How We Grade:
Pt.1) Number of Participants on Beaten Team x Highest Dice on Losing Team x 10 = EXP Earned
Pt.2) EXP Earned / Team Members = EXP Earned per Winning Team Member
Example: Losing Team = 4 Participants x Dice = 73 x 50 = 14,600 EXP Earned in Total
Winning Team = 4 Participants. 14,600 EXP / 4 = 3,650 EXP Earned per Winning Team Member
1 vs ALL Match
This is literally a match where 1 combatant takes on a certain number of combatants on another team, 2 or more. This is usually reserved for high level characters facing off against lower level characters combined on one team. The solo person will make their initial roll to determine if they go first against the first roll on the other team. From there, there is a "ping pong" turn based style where the team will take turns, attacking after every time the solo character attacks.
NOTE: Members of the "ALL" Team that are Faction members get 5% increase per Faction member.
How We Grade:
Solo Character Wins -
Number of Participants Beaten x Highest Opponent Dice Sides x = EXP Earned
Example: Solo character has beaten 5 opponents x d73 x 30 = 10,950 EXP Earned
Multi-Character Team Wins -
Opponent's Dice x 30 = EXP Earned
EXP Earned / Team Members
Dice = 73 x 30 = 2,190 EXP Earned
2,190 EXP Earned / 5 Teammates = 438 EXP per Winning Team Member
EXP Gain for Losses:
The EXP Gain for a loss in a 1 on 1 Spar is equal to the opponent's dice sides x 20
Example: Opponent's dice is 3d100. 100 x 20 = 2,000 EXP Earned for the loser.
The EXP Gain for a loss in a 1 on 1 DM is equal to the opponent's dice sides x 20
Example: Opponent's dice is 3d100. 100 x 30 = 3,000 EXP Earned for the loser.
The EXP Gain for a loss in a Mass Spar is equal to the Highest Dice x 10
Example: Highest dice sides in a MS is 3d100. d100 x 20 = 2,000 EXP earned for the losers.
The EXP for a loss in a Team Match of ANY KIND is equal to highest opponent's dice sides x 10 / Team Members
Example: Winning Team Dice 3d100 x 20 = 1,000 EXP ... 5 Losing Members
2,000 / 5 = 400 EXP per Member
The EXP Gain for a loss in a 1 vs ALL Match for the ALL: Sides of SOLO dice x 20 / Losing Team Members
Example: Dice of SOLO Winner = d50 x 20 / 5 Losing Team Members = 200 EXP each Member
The EXP Gain for a loss in a 1 vs ALL Match for the SOLO: Highest Dice defeated ALL side x Members Beaten x 20
NOTE: Even if no one on the opposing team was beaten the multiplier defaults to 1
Example: d80 highest dice defeated x 1 member beaten x 20 = 1,600 EXP
Example: Opponent's dice is 3d100. 100 x 20 = 2,000 EXP Earned for the loser.
The EXP Gain for a loss in a 1 on 1 DM is equal to the opponent's dice sides x 20
Example: Opponent's dice is 3d100. 100 x 30 = 3,000 EXP Earned for the loser.
The EXP Gain for a loss in a Mass Spar is equal to the Highest Dice x 10
Example: Highest dice sides in a MS is 3d100. d100 x 20 = 2,000 EXP earned for the losers.
The EXP for a loss in a Team Match of ANY KIND is equal to highest opponent's dice sides x 10 / Team Members
Example: Winning Team Dice 3d100 x 20 = 1,000 EXP ... 5 Losing Members
2,000 / 5 = 400 EXP per Member
The EXP Gain for a loss in a 1 vs ALL Match for the ALL: Sides of SOLO dice x 20 / Losing Team Members
Example: Dice of SOLO Winner = d50 x 20 / 5 Losing Team Members = 200 EXP each Member
The EXP Gain for a loss in a 1 vs ALL Match for the SOLO: Highest Dice defeated ALL side x Members Beaten x 20
NOTE: Even if no one on the opposing team was beaten the multiplier defaults to 1
Example: d80 highest dice defeated x 1 member beaten x 20 = 1,600 EXP
Example: d100 highest dice x 3 members beaten x 20 = 6,000 EXP
NOTE: Any EXP Modifiers (Racial Bonuses, Gravity, etc.) are applied for losing EXP just as they would for winning EXP.
More to come ...
A note for all Death Match Types: If the winning character was brought to 50% or over of their max HP in the match, they will feel the effects of it for the next few threads. The next three threads will result in them being wounded and recovering. For dice matches, their HP will start at 50% of their max on the first thread after their match, 25% of their max for the second, and 15% of their max on the third. These decrease accordingly as well with any social thread done within the span of the three. However, if one thread is done within those three threads while putting a Medical Chamber to use, the character is healed completely, along with gaining some bonuses from the healing agents within the chamber itself, this is amplified for those with Saiyajin genetics due to "Zenkai." The bonus is reflective of your total EXP gain from the Death Match itself, and the fully graded Death Match must be linked in the healing post.
Also, once a thread has been elevated to a Death Match status (if it wasn't created as one) all characters within the thread cannot begin any new threads until that one is over, or if they are officially out of the thread -- be it dying or simply leaving it as they are not a part of the fight itself.
A note about Highest Dice Sides: The highest dice sides determined in a match has to do with the highest dice sides used, even if it is in a transformed state. For example, if a Saiyajin with dice of 3d20 transforms into an Oozaru, their dice is now 3d40. With this, if the d40 are the highest dice sides in the match, that is what is used to calculate EXP where highest dice sides are observed, not the base of d20.